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    stats formulas for all classes

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    raksasagetah

    Posts : 44
    Join date : 2012-11-18
    Location : K.D.A

    stats formulas for all classes

    Post  raksasagetah on Sun Dec 02, 2012 10:17 am

    went online looking for some infos and i found this:

    **approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
    *INT = Integer( the integer value, Ex INT(10/3) = INT(3.33) = 3 ),
    *int = Intelligence (For the INT stat intelligence)

    Party EXP ppl bonus
    2 = 10%
    3 = 30%
    4 = 50%
    5 = 70%
    6 = 90%
    7 = 110%
    8 = 130%
    9 = 150%
    10 = 200%

    Stat Formulas Humans
    ========================================

    Fighter
    ==========
    HP: 300+LV*(40+(CON-20))
    MP: INT(300+LV*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(STR/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(LV/4)+INT((WIS-20)/2)

    Defender
    ==========
    HP: 800+Lv*(40+(CON-20))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(STR/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(LV/4)+INT((WIS-20)/2)

    Warrior
    ==========
    HP: 550+Lv*(40+(CON-20))
    MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(STR/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(LV/4)+INT((WIS-20)/2)

    Rogue
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(DEX/2.25) **
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Assassin
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)+INT(DEX/6)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(DEX/2.25) **
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Archer
    ==========
    HP: INT(550+Lv*(40+(CON-20)/2))
    MP: 550+Lv*(40+(int-20)/2+(WIS-20)/2)
    ATT: INT(STR/2)+INT(DEX/6)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(DEX/2.25) **
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Mage
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: 300+Lv*(40+(int-20))
    ATT: INT(STR/2)
    Extra Attack: INT(INT/4)
    Extra Defence: INT(INT/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Sorcerer
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: 800+Lv*(40+(int-20))
    ATT: INT(STR/2)
    Extra Attack: INT(INT/4)
    Extra Defence: INT(INT/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Enchanter
    ==========
    HP: INT(550+Lv*(40+(CON-20)/2))
    MP: 550+Lv*(40+(int-20))
    ATT: INT(STR/2)
    Extra Attack: INT(INT/4)
    Extra Defence: INT(INT/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Acolyte
    ==========
    HP: 300+Lv*(40+(CON-20))
    MP: 300+Lv*(40+(WIS-20))
    ATT: INT(STR/2)
    Extra Attack: INT(WIS/2)
    Extra Defence: INT(DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Priest
    ==========
    HP: 800+Lv*(40+(CON-20))
    MP: 300+Lv*(40+(WIS-20))
    ATT: INT(STR/2)
    Extra Attack: INT(WIS/2)
    Extra Defence: INT(DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Cleric
    ==========
    HP: 550+Lv*(40+(CON-20))
    MP: 550+Lv*(40+(WIS-20))
    ATT: INT(STR/2)
    Extra Attack: INT(WIS/2)
    Extra Defence: INT(DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)


    Akkans
    ========================================

    Combatant
    ==========
    HP: 300+Lv*(40+(CON-20))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Templar
    ==========
    HP: 800+Lv*(40+(CON-20))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(STR/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Attacker
    ==========
    HP: 550+Lv*(40+(CON-20))
    MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(STR/4)
    Extra Defence: INT(STR/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Gunner
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(DEX/2)
    Extra Defence: INT(DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Officiator
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(DEX/2.25) **
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Rune Officiator
    ==========
    HP: INT(300+Lv*(40+(CON-20)/2))
    MP: 800+Lv*(40+(int-20))
    ATT: INT(STR/2)
    Extra Attack: INT(INT/4)
    Extra Defence: INT(INT/4+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Life Officiator
    ==========
    HP: INT(550+Lv*(40+(CON-20)/2))
    MP: 550+Lv*(40+(WIS-20))
    ATT: INT(STR/2)
    Extra Attack: INT(WIS/4)
    Extra Defence: INT(WIS/2+DEX/5)
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    Shadow Officiator
    ==========
    HP: INT(800+Lv*(40+(CON-20)/2))
    MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
    ATT: INT(STR/2)+INT(DEX/6)
    Extra Attack: INT(DEX/4)
    Extra Defence: INT(DEX/2.25) **
    Critical Hit Rate: INT(DEX/5)
    Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)

    **approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
    *INT = Integer, int = Intelligence

    Stat Description STR
    - increases melee weapons damage (+1 attack each 2 str.)
    - increases weight limitation for inventory

    DEX
    - increases moving speed
    - increases extra attack
    - increases extra defence
    - increases dodge rate
    - increases damage (+1 attack each 3 dex.)
    - increases long distance weapon damage
    - increases critical hit %
    - increases skill charge rate

    CON
    - increases HP
    - increases HP recovery rate
    - increases weight limitation for inventory
    - increases extra defence

    int
    - increases MP (only for mage classes)
    - increases MP recovery rate
    - adds extra skills
    - increases damage of spells (only add fixed amount)

    WIS
    - increases MP (only for acolyte classes)
    - makes healing more powerful
    - increases magic resistance

    Bank Cost 1st slot: free
    2nd slot: 100k
    3rd slot: 1 million
    4th slot: 5 million

    credits to owner/creator as i can't trace it to the original source..its always from this site and that site yadaa yadaa...

    hope you guys find it useful Very Happy Very Happy Very Happy

      Current date/time is Mon Aug 21, 2017 5:42 am